Abandoned

Since infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there.

Robert Fisher

Just thinking out loud

Unified mechanic

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Most role playing games today have a meta-rule or unified mechanic. In fact, this is considered a hallmark of modern role playing design.

  • The d20 system: d20 + modifiers ≥ DC; ad hoc modifiers are -2/+2
  • GURPS: 3d6 ≤ skill + modifiers
  • Fudge: 4dF + trait

The first might have been the DPG task system for classic Traveller. (Which evolved into the Megatraveller task system.)

While I have nothing against unified mechanics (& they certainly appear in my attempts to design games), I tend to not think of it as much of an innovation.

It all comes down to picking a chance of success & using dice (or other means) to determine success or failure. If you have a 50% chance of success, it doesn't really matter whether you're trying to roll 10 or less or d20, 11 or more on d20, or an even number on a d6.

The reason thief skills in old school D&D used d% instead of d20 is because the designer felt they warranted finer than 5% increments.

Also, it should be noted that very few games really manage to have a universal mechanic. e.g. the d20 system has the following mechanics that don't use the unified mechanic:

  • Rolling ability scores
  • Rolling hit points
  • Rolling damage

(There's also a few things in the d20 system that use d% instead of d20 for seemingly no reason. There was a reason, though: The designers used this to indicate that they felt modifiers to these rolls should be avoided because it could easily upset the balance they were working so hard to achieve.)