AbandonedSince infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there. Robert FisherJust thinking out loud Two weapon fightingIf you register and log in you can add comments to my pages. If viewing the main blog page, click the # underneath an entry to comment on it. As I covered in Against multiple attacks, I don't think multiple TH rolls in one round are a good way to model fighting with two weapons. Here are some other ideas. The real problem is deciding what you think the advantages & disadvantages of fighting with two weapons should be. Once you know that, coming up with mechanics that reflect that should be easy.
Some additional rules that could be used with that...
Some people like to give the two weapon fighter the option to have either a +1 TH or a +1 to AC. I don't like that unless the AC adjustment for shields is upped to +2. A shield should be a superior defensive option to fighting with two weapons. (Appropriated from WSmith from Dragonsfoot. Although I first remember reading it on a C&C forum.) Make one TH roll. If successful, roll the damage for both weapons. Drop the lower damage roll. What if one of the weapons is magical? Roll TH & the damage for both weapons simultaneously. If the damage for the magical weapon comes out higher than the damage for the other weapon, add its bonus to the TH roll. Consider these categories:
I'm tempted to deferentiate "small" one-handed weapons from other one-handed weapons, but let's keep this simple. Let's rank them in terms of "most offensive" & "most defensive" style. Here's a first pass at it: Offensive rank:
Defensive rank:
It's tempting to rank two-handed weapon last on defense. The extra reach of a two-handed weapon, however, is crucial. OK, so what should that mean?
Just a crazy thought: A character weilding two weapons must choose each round whether he is attacking with one weapon or two. If he's attacking with just one weapon (either one) just resolve the attack normally. If he's attacking with two weapons this round, the player must make two TH rolls. If either fails, the entire attack fails. If both hit, roll damage for both weapons. Rationale: Two-weapon fighting is devestating, but difficult. But will all high level characters then use two weapons? Another (&, IMHO, fairly realistic) option is simply to make the player whose character wields two weapons choose one weapon to attack with each round. Against multiple attacks last updated 2 years ago # |