Abandoned

Since infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there.

Robert Fisher

Just thinking out loud

The threefold model

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(...a work in progress...)

Jonathan Tweet identified three ways that events in a role playing game are resolved:

  • Karma: a fixed value decides the results
  • Fortune: chance decides the results
  • Drama: the GM decides the results based on demands of the "plot"

The rec.games.frp.advocacy newsgroup was the source of the Threefold Model. It recognizes three paradigms of role playing:

  • Game
  • Simulation
  • Drama

The GNS theory of Ron Edward follows the Threefold Model by defining three types of role players:

  • Gamists: who play for competition & challenge
  • Narrativists: who play for story & characterization
  • Simulationists: who play to explore & experience

In my early days, I was heavily simulationist. These days, I think I tend to be more gamist, but I think I'm pretty close to the center of the triangle.

When GMing, I tend to resolve events this way:

  • Is their a chance for failure? (i.e. Is failure either certain or impossible?)
  • If their was a chance, what is it?
  • If I still have multiple, roughly equally likely outcomes, which makes for a better story?

Classic D&D