AbandonedSince infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there. Robert FisherJust thinking out loud On thief skills in classic D&DIf you register and log in you can add comments to my pages. If viewing the main blog page, click the # underneath an entry to comment on it. Herein I address such eternal questions as:
Sometimes the answers are directly out of the book or the other book. Sometimes they're my own way of doing things. Seldom are they my own inventions. Hide in shadowsAnybody can hide. Hiding is an all or nothing thing. Either you're hidden or you're in view. Thieves, however, have a chance to hide in shadows. A thief generally prefers to hide rather than to hide in shadows. It's nice to have a chance to hide in shadows when you need it, though. Halflings have a similar ability, having a 2 in 6 chance of hiding in shadows. They also have a 90% chance of hiding in woods or underbrush. (p.B10) Note that to hide in shadows, the thief cannot be moving, silently or otherwise. Hide in shadows & move silently are mutually exclusive. There is no double jeopardy. Move silentlyAnybody can move quietly. I like to use a variation on the listening at doors mechanic (p.B21) to determine whether a character moving quietly is heard.
Thieves, however, have a chance to move silently. If successful, there is no chance for the thief to be heard. If the thief fails to move silently, they should still be considered to be moving quietly. Note that if he is moving silently, a thief is not hiding, in shadows or otherwise. Move silently & hide in shadows are mutually exclusive. There is no double jeopardy. Note: The surprise mechanic can also be use to cover stealth. There is precedence for this in module X4:
(...from Mike's observation on DF) Find & remove trapsAnybody can search for traps. Dwarfs have a 2 in 6 chance. Everyone else has a 1 in 6 chance. (p.B22) Thieves use the 1 in 6 chance until 3rd level when their F&RT skill becomes more favorable. The 1st & 2nd level thieves, however, must use their less favorable F&RT skill when attempting to disarm a trap. Hear noiseAnybody can hear noise. Demihumans (dwarfs, elves, & halflings) have a 2 in 6 chance. Everyone else has a 1 in 6 chance. (p.B21) Climb sheer surfacesAnybody can climb. Generally, the DM can simply declare something climbable or inclimbable. In stressful or unusual situations, the DM may call for an appropriate ability check. Thieves, however, have a chance to climb sheer surfaces. Open locks & pick pocketsThese are thief only skills. A non-thief might be able to learn these abilities by spending appropriate costs (time, money, XP, or whatever). The skill would not be tied to the character's level, but would require additional training to be improved. I think it is worth mentioning that I used to think the names of the thief skills were hyperbole for flavor. I read "hide in shadows", "move silently", & "climb sheer surfaces" as simply "hide", "move", & "climb". I even defended this position steadfastly. When I finally saw things from the other point of view, however, I liked it. last updated 1 year ago # |