Abandoned

Since infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there.

Robert Fisher

Just thinking out loud

On general skills in classic D&D

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(a work in progress...)

General skills were introduced to classic D&D in 1987 with the release of the first gazetteer. This system is not entirely unlike AD&D non-weapon proficiencies.

(A side point to note is that I now tend to think of classes as very broad skills.)

In a Dragonsfoot post, rogueattorney divided the general skills in classic D&D into these categories:

  • Basic Skills: Like horseriding, swimming and fire starting, etc.
  • Professional Skills: Armorer, farming, glass-blowing, etc.
  • Role-playing Skills: Intimidation, bargaining, leadership, etc.
  • Game function skills: Tracking, healing, blind fighting, etc.

RA went on to give his own take on these categories. Here's mine:

Basic skills: Everybody can do these things. Success or failure is usually pretty straightforward. A simple ad hoc mechanic can handle the rare occasion when success is uncertain.

Professional skills: These are "downtime" activities. Again, success is rarely uncertain. The only question is whether the PC has the free time.

Role-playing skills: RA claims that these skills take the place of role playing. In other games, I have expected players to still role play, but allowed the skill check instead of solely role playing to determine the outcome. So, I am not entirely against these sorts of skills. Still, a game can go by fine without them.

Game function skills: Some of these are OK. Some of them, though, seem a bit contrived. (e.g. blind fighting)


Classic D&D