Abandoned

Since infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there.

Robert Fisher

Just thinking out loud

Classic D&D quickref

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The idea for this page is to collect a summary of all the dice rules from 1981 D&D.

  • Ability scores
    • 3d6 for each
  • hp (by class)
  • To hit
  • Damage (by weapon)
  • Saving throws
  • Reaction rolls (2d6)
    • 2—Attack
    • 3–5—Hostile
    • 6–8—Uncertain
    • 9–11—Leave or consider offer
    • 12—Friendship
  • Opening doors
    • 2 in 6
    • Adjusted by Strength
    • Never less than 1 in 6
    • Never grater than 5 in 6
  • Finding traps
    • 2 in 6 for dwarfs
    • 1 in 6 for others
    • Thieves may use their F&RT skill instead
  • Triggering traps
    • 2 in 6
    • Damage usually automatic
    • Monsters may (at DM descretion) never trigger traps
  • Hearing noise
    • 2 in 6 for demihumans
    • 1 in 6 for humans
    • Thieves may use their HN skill instead
  • Finding secret doors
    • 2 in 6 for elves
    • 1 in 6 for others
  • Turning undead
  • Thief skills
  • Encounter distance
    • Roll 2d6 × 10 feet
    • Adjust as necessary
    • Use only if the encounter distance is uncertain
  • Morale
    • (When?)
    • Roll morale score or less on 2d6 to keep fighting
  • Surprise
    • If surprise is possible...
    • Each side has a 2 in 6 chance of being surprised
    • If one side is suprised & the other is not, the side with surprise gets one surprise round
  • Initiative
    • Each “side” rolls 1d6
    • If individual, add Charisma modifier
    • Highest goes first
    • Ties are simultaneous
  • Ability score check
    • Roll score or less on d20

Time:

  • A turn is 10 minutes
    • Explore and map an area equal to movement rate
    • Search a 10’ x 10’ area
    • Search for traps
    • Search for a secret door
    • The party should rest for 1 turn after every 5 turns or suffer -1 TH until they do
    • A torch will burn for 6 turns
    • A lantern, 24 turns
  • A round is 10 seconds

  • Base movement rate is 120’
    • How far a character can move in 1 turn while exploring a dungeon
  • Encounter speed is base rate / 3
    • How many feet the character can move in 1 round during combat
  • Running speed = base rate
    • How far a character can run in a round