AbandonedSince infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there. Robert FisherJust thinking out loud Classic D&D combat examplesIf you register and log in you can add comments to my pages. If viewing the main blog page, click the # underneath an entry to comment on it. Defensive movement (...expand on the example from the book...) Giant scorpion v. fighter A fighter (Move: 60(20)) encounters a giant scorpion (Move: 150(50)) at 80 yards. The giant scorpion runs towards the fighter; the fighter runs away from the monster. The monster overtakes the fighter. (80 + 60 < 150) Neither combatant can attack this round because running prevents attacking. (Does running really prevent attacking, or did I infer that?) In the first round, initiative is not a factor. The next round, however, the combatants are considered engaged in melee. (Because they are within 5 feet (or yards?) of each other.) For movement, they must choose between defensive withdrawal or retreat. (...) Elephant v. fighter A fighter (Move: 60(20)) encounters an enraged elephant (Move: 120(40)) at 50 yards. The elephant runs towards the fighter; the fighter runs away from the elephant. The elephant overtakes the fighter. (50 + 60 < 120) The elephant, which has the charge ability, makes his charge attack. Normally, a combatant cannot run & attack in the same round. For monsters with the charge ability, however, this could lead to situations where they logically should be able to use their charge but a strict reading of the rules would prevent it. The simplest solution is to let allow a charge attack to be made at the end of a run. Note that charge is not a general maneuver available to all combatants as in other editions, but a special ability of some monsters or to characters under the lance combat rule. Initiative does not play a role in this example. Questions
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