Abandoned

Since infogami has been abandoned by its creators, I’m out too. Back to web.fisher.cx for me. Everything that was here is there.

Robert Fisher

Just thinking out loud

Bouchard's Flash Gordon RPG

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Notes about a Flash Gordon RPG written by one Erick-Noël Bouchard. It was in French, but this is what I could figure out. The game (as far as I can tell) intentionally plays up the comic strip's sexism, &c.

Male characters have three attributes:

  • Dexterity: Used any action requiring skill, e.g. drawing guns or driving vehicles
  • Endurance: Used any action requiring physical force, e.g. fighting
  • Virility: ...

(Dexterity may need a better translation...)

Female characters have:

  • Hypocrisy: Used to "handle a man" (v. Dexterity) or to lie to woman (v. Hypocrisy)
  • Passivity: Used to be overlooked (v. Dexterity against a man, Hypocrisy against a woman)
  • Charm: ...

To generate attribute scores, the player & GM play RPS.

  • GM wins: 10 (done)
  • Tie: 20 (done)
  • Player wins: 30 (& continue as below)

If the player wins, they play RPS again.

  • GM wins: +0 (done)
  • Tie: +10 (done)
  • Player wins: +20 (repeat)

No starting attribute value may be greater than 110.

Resolution:

  1. The GM chooses a difficulty from 10–100 (normally 20)
  2. The GM & player play RPS.
    • If the player wins, succes
    • If the GM wins, failure
    • If it's a tie, compare the character's relevant ability to the difficulty
      • If the ability ≥ the difficulty, success
      • Otherwise, failure

For contests, use the opponent's relevant attribute as the difficulty.

Notes:

  • Women automatically fail at agression
  • Men automatically fail at subterfuge

In combat, the first "wound" has no effect. A second wound causes its victim to fall unconscious for 20 minutes. Likewise, vehicles explode on the second hit.

If there are more than one character on a side, use the one with the highest relevant ability, but add 1 point for each additional character on that side.

(...much more to go...)


The winner of a contest of Virility may decide whether the two characters will be friends or enemies.

(Virility v. Charm)


RPS could be replaced with 1d6:

  • 1–2 = failure
  • 3–4 = tie
  • 5–6 = success